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[15 Aug 2018|04:55pm]

easel

[decimated_mod]
Decimated - A post-apocalyptic game
March 15, 2020. 90% of the world's population vanishes. Simultaneously, 10% of the animal population is struck with a Rage-type virus. Chaos ensues. Communications break down. Riots happen. Of the surviving population, the majority are gifted humans ... and while the Rage virus turns ungifted humans the same way it turns animals, it only sickens gifted humans.

Was it a gifted human conspiracy? A power out of control? An act of a God only a small percentage of the population believed in? Supernatural forces? There are no answers, except one - rebuilding is the next step.

Before all communications broke down, lists of safe havens were posted and have since been carried by word of mouth, by graffiti on walls, by flyers in areas people are likely to see. One of these safehouses is settled in Breckenridge - the Meadowridge Boarding School. This place has now simply become known as Haven, and is helping the town of Breckenridge get back on its feet while incorporating those seeking shelter and refuge from the chaos of the world.

With anarchy prevalent, with enraged animals attacking anything that moves, with conspiracy theories abound, what becomes of this world?


[15 Aug 2018|01:04am]

rpg_ads

[moderngreeks]
Nearly four thousand years ago, Khaos punished the gods for their bad behavior. She took the Olympians and those who were loyal to them, and she broke their immortal bodies, gathered their souls and released them into the mortal plane. Wanting to completely purify the world, she also went to the gods who, for the most part, kept to themselves, and she destroyed them too, just because she could.

With Mount Olympus barren and the Underworld empty, Khaos sat back and observed the evolution of humanity. It took her many, many years, to realize that she was not happy. The mortals had gone astray. They had embraced false religion or no religion at all, and Khaos, from which everything had first emerged, decided that she wanted things to go back to the way they used to be. She wanted the mortals to once again know her name.

For thousands of years, the gods have lived mortal lives, one after the other, unaware of their divine natures. On January 1st of 2018, they awoke with a jolt. They remembered. And Khaos was gladdened. From her perch in the far-off distance, she worked to restore divinity to the newly awakened gods.

Finally, she succeeded on the 12th of August.

The gates of Olympus have opened and every mortal creature on the face of the earth feels that something has changed.

The True Gods are back, and nothing will ever be the same.
NAVIGATION GAME
PREMISE
RULES & FAQ
TAKEN
HOLDS
APPLY
DROPBOX
CODE BY TESSISAMESS

[13 Aug 2018|09:54pm]

easel

[blairmods]
[info]blairmods Boarding school high school game set in one of the most expensive schools in North America. Students begin coming back on the 24th. Classes start on September 11th. First adds for the year will be this weekend!

[13 Aug 2018|02:36pm]

rpg_ads

[mountzenith]
When your eyes open you're staring up at an unfamiliar ceiling. The world is hazy and you feel as though you’ve been in this place a long time. Slowly, awareness filters in. You’re lying in a strange bed, an IV in your arm. You wear a hospital gown and a bracelet identifying you as a subject number.

Not patient.
Subject. This is all wrong.

You sit up and take in your surroundings. You are in a room tailored to your tastes. With a jolt of alarm, you realize a camera points at you from the ceiling. You are being watched. On the floor near the bed sits a cardboard box. Slowly you make your way to it and find whatever clothing you were wearing last.

You remember now. You’d been going about your daily life when someone approached you. You had a moment’s warning that you were in danger, and then—nothing. You opened your eyes and found yourself staring up at fluorescent lights. Something vaguely like a hospital room. The feel of restraints upon your wrists. Those restraints are gone now. There's nothing else for it: you must open the door.


Mount Zenith is an original psychological horror game centering around the abduction of a seemingly random group of people, and the experiments they are subjected to. Every day the characters will be tested against strange scenarios and harsh stimuli. They will have no choice but to live and work with one another in the strange town they have been placed in. Play by the rules and be rewarded. Refuse, and be punished. They have no contact with their captors, but one thing is apparent: escape is impossible.

Through the course of gameplay the characters will come to realize their selection for this involuntary experiment isn’t random at all. Each and every one of them has something in common - a secret that’s been kept from them their whole lives...

[info]mountzenith[info]mountzenithrp[info]mountzenithnet[info]zenithooc • OPENS SOON
©

[13 Aug 2018|02:36pm]

roleplayers

[mountzenith]
When your eyes open you're staring up at an unfamiliar ceiling. The world is hazy and you feel as though you’ve been in this place a long time. Slowly, awareness filters in. You’re lying in a strange bed, an IV in your arm. You wear a hospital gown and a bracelet identifying you as a subject number.

Not patient.
Subject. This is all wrong.

You sit up and take in your surroundings. You are in a room tailored to your tastes. With a jolt of alarm, you realize a camera points at you from the ceiling. You are being watched. On the floor near the bed sits a cardboard box. Slowly you make your way to it and find whatever clothing you were wearing last.

You remember now. You’d been going about your daily life when someone approached you. You had a moment’s warning that you were in danger, and then—nothing. You opened your eyes and found yourself staring up at fluorescent lights. Something vaguely like a hospital room. The feel of restraints upon your wrists. Those restraints are gone now. There's nothing else for it: you must open the door.


Mount Zenith is an original psychological horror game centering around the abduction of a seemingly random group of people, and the experiments they are subjected to. Every day the characters will be tested against strange scenarios and harsh stimuli. They will have no choice but to live and work with one another in the strange town they have been placed in. Play by the rules and be rewarded. Refuse, and be punished. They have no contact with their captors, but one thing is apparent: escape is impossible.

Through the course of gameplay the characters will come to realize their selection for this involuntary experiment isn’t random at all. Each and every one of them has something in common - a secret that’s been kept from them their whole lives...

[info]mountzenith[info]mountzenithrp[info]mountzenithnet[info]zenithooc • OPENS SOON
©

[13 Aug 2018|02:36pm]

roleplayads

[mountzenith]
When your eyes open you're staring up at an unfamiliar ceiling. The world is hazy and you feel as though you’ve been in this place a long time. Slowly, awareness filters in. You’re lying in a strange bed, an IV in your arm. You wear a hospital gown and a bracelet identifying you as a subject number.

Not patient.
Subject. This is all wrong.

You sit up and take in your surroundings. You are in a room tailored to your tastes. With a jolt of alarm, you realize a camera points at you from the ceiling. You are being watched. On the floor near the bed sits a cardboard box. Slowly you make your way to it and find whatever clothing you were wearing last.

You remember now. You’d been going about your daily life when someone approached you. You had a moment’s warning that you were in danger, and then—nothing. You opened your eyes and found yourself staring up at fluorescent lights. Something vaguely like a hospital room. The feel of restraints upon your wrists. Those restraints are gone now. There's nothing else for it: you must open the door.


Mount Zenith is an original psychological horror game centering around the abduction of a seemingly random group of people, and the experiments they are subjected to. Every day the characters will be tested against strange scenarios and harsh stimuli. They will have no choice but to live and work with one another in the strange town they have been placed in. Play by the rules and be rewarded. Refuse, and be punished. They have no contact with their captors, but one thing is apparent: escape is impossible.

Through the course of gameplay the characters will come to realize their selection for this involuntary experiment isn’t random at all. Each and every one of them has something in common - a secret that’s been kept from them their whole lives...

[info]mountzenith[info]mountzenithrp[info]mountzenithnet[info]zenithooc • OPENS SOON
©

[13 Aug 2018|02:35pm]

non_multifandom

[mountzenith]
When your eyes open you're staring up at an unfamiliar ceiling. The world is hazy and you feel as though you’ve been in this place a long time. Slowly, awareness filters in. You’re lying in a strange bed, an IV in your arm. You wear a hospital gown and a bracelet identifying you as a subject number.

Not patient.
Subject. This is all wrong.

You sit up and take in your surroundings. You are in a room tailored to your tastes. With a jolt of alarm, you realize a camera points at you from the ceiling. You are being watched. On the floor near the bed sits a cardboard box. Slowly you make your way to it and find whatever clothing you were wearing last.

You remember now. You’d been going about your daily life when someone approached you. You had a moment’s warning that you were in danger, and then—nothing. You opened your eyes and found yourself staring up at fluorescent lights. Something vaguely like a hospital room. The feel of restraints upon your wrists. Those restraints are gone now. There's nothing else for it: you must open the door.


Mount Zenith is an original psychological horror game centering around the abduction of a seemingly random group of people, and the experiments they are subjected to. Every day the characters will be tested against strange scenarios and harsh stimuli. They will have no choice but to live and work with one another in the strange town they have been placed in. Play by the rules and be rewarded. Refuse, and be punished. They have no contact with their captors, but one thing is apparent: escape is impossible.

Through the course of gameplay the characters will come to realize their selection for this involuntary experiment isn’t random at all. Each and every one of them has something in common - a secret that’s been kept from them their whole lives...

[info]mountzenith[info]mountzenithrp[info]mountzenithnet[info]zenithooc • OPENS SOON
©

[13 Aug 2018|02:35pm]

easel

[mountzenith]
When your eyes open you're staring up at an unfamiliar ceiling. The world is hazy and you feel as though you’ve been in this place a long time. Slowly, awareness filters in. You’re lying in a strange bed, an IV in your arm. You wear a hospital gown and a bracelet identifying you as a subject number.

Not patient.
Subject. This is all wrong.

You sit up and take in your surroundings. You are in a room tailored to your tastes. With a jolt of alarm, you realize a camera points at you from the ceiling. You are being watched. On the floor near the bed sits a cardboard box. Slowly you make your way to it and find whatever clothing you were wearing last.

You remember now. You’d been going about your daily life when someone approached you. You had a moment’s warning that you were in danger, and then—nothing. You opened your eyes and found yourself staring up at fluorescent lights. Something vaguely like a hospital room. The feel of restraints upon your wrists. Those restraints are gone now. There's nothing else for it: you must open the door.


Mount Zenith is an original psychological horror game centering around the abduction of a seemingly random group of people, and the experiments they are subjected to. Every day the characters will be tested against strange scenarios and harsh stimuli. They will have no choice but to live and work with one another in the strange town they have been placed in. Play by the rules and be rewarded. Refuse, and be punished. They have no contact with their captors, but one thing is apparent: escape is impossible.

Through the course of gameplay the characters will come to realize their selection for this involuntary experiment isn’t random at all. Each and every one of them has something in common - a secret that’s been kept from them their whole lives...

[info]mountzenith[info]mountzenithrp[info]mountzenithnet[info]zenithooc • OPENS SOON
©

[13 Aug 2018|02:34pm]

character_rpg

[mountzenith]
When your eyes open you're staring up at an unfamiliar ceiling. The world is hazy and you feel as though you’ve been in this place a long time. Slowly, awareness filters in. You’re lying in a strange bed, an IV in your arm. You wear a hospital gown and a bracelet identifying you as a subject number.

Not patient.
Subject. This is all wrong.

You sit up and take in your surroundings. You are in a room tailored to your tastes. With a jolt of alarm, you realize a camera points at you from the ceiling. You are being watched. On the floor near the bed sits a cardboard box. Slowly you make your way to it and find whatever clothing you were wearing last.

You remember now. You’d been going about your daily life when someone approached you. You had a moment’s warning that you were in danger, and then—nothing. You opened your eyes and found yourself staring up at fluorescent lights. Something vaguely like a hospital room. The feel of restraints upon your wrists. Those restraints are gone now. There's nothing else for it: you must open the door.


Mount Zenith is an original psychological horror game centering around the abduction of a seemingly random group of people, and the experiments they are subjected to. Every day the characters will be tested against strange scenarios and harsh stimuli. They will have no choice but to live and work with one another in the strange town they have been placed in. Play by the rules and be rewarded. Refuse, and be punished. They have no contact with their captors, but one thing is apparent: escape is impossible.

Through the course of gameplay the characters will come to realize their selection for this involuntary experiment isn’t random at all. Each and every one of them has something in common - a secret that’s been kept from them their whole lives...

[info]mountzenith[info]mountzenithrp[info]mountzenithnet[info]zenithooc • OPENS SOON
©

[12 Aug 2018|02:07am]

easel

[annabonana]
Hoping to take on a few lines! Please check the journal for more info. Comments are screened for your privacy.

[11 Aug 2018|11:04pm]

rpg_ads

[idyllic]


ITS 1978 AND LONDON SITS IN A STRANGLE HOLD OF TERROR. THE WIZARDING WORLD IS ON FIRE AND NO ONE IS SAFE. EXCEPT YOU.

You are one of the elite; privileged in blood or in gold, if not both. Here, in the lavish English countryside, life remains a gilded summer dream full of peaceful days and idle entertainments. But although the war may only be distant thunder on the horizon of this rural haven, it's impossible to completely lock out the coming storm. Every guest has something that is not quite so idyllic.

Idyllic is a Marauders Era premade group PSL, inspired by Giovanni Boccaccio's The Decameron. The game is set in 1979 during the First Wizarding War and focuses on a group of privileged Wizarding World elite who have retreated to the countryside to escape the brewing conflict.
PREMISE
CHARACTER LIST
RESERVATIONS

RULES & FAQ
APPLICATION
DROPBOX



[11 Aug 2018|06:37pm]
easel
[castlerockmod]
CASTLE ROCK
an oc anthology based game
PREMISE
Off the rocky coast of Maine lays a town unlike any other. Some people say the place is cursed. That there's something buried deep within the bones of it, something dark and sinister. With it's failing economy, one that thrives off the private prison industry, it's difficult to see exactly why anyone would want to stay there. But Castle Rock has a way of digging its claws into a person's heart and freezing it there, like a parasite infecting a host. For more info click here.
NAVIGATION

[11 Aug 2018|06:55pm]

find_icons

[fools_mate]
I've looked through here and everywhere else I can think of. 😬I'm looking for recent icons of James McAvoy, particularly ones from Atomic Blonde or Split please and thank you.

[11 Aug 2018|01:00am]

character_rpg

[ohanamods]
Premise

Governor Denning of Hawaii is simply baffled by the influx of people from all over time and space. Even more baffling is the fact that no one can seem to leave the Hawaiian islands at all. It doesn't seem to make any sense but when someone swims out far enough, it's like there is a barrier around all of the islands. Paradise has suddenly become a prison. How will everyone get by? Even stranger still, planes can fly in and drop off supplies and such. And no one knows what happens to them after that.

New faces are popping up all over, and as beautiful as Hawaii is, sometimes the locals aren't so friendly. Many of them consider the land to be sacred and want newcomers to stay away. And what is with these new people anyway? Some of them just aren't normal...

The governor enlisted the 5-0 taskforce to be responsible for the newcomers, getting them settled in and helping them become productive members of the community. Some will be more helpful than others. Governor Denning purchased an apartment building in the Waikiki neighborhood on O'ahu so everyone has a place to stay, while the matter is sorted.

Investigations into what caused this phenomena are ongoing. But it looks like we've got to try to be one big Ohana.

Aloha! Welcome to Hawaii. We hope you enjoy your stay, because it doesn't look like you will be leaving anytime soon

Wanted Characters

Lou Grover, Kamekona, Other fandoms, just everyone

OOC Game Info

[info]ohanamods is a pan-fandom RPG set in the universe of Hawaii Five-0. Prior knowledge of the show is not required to play here.

LINKS

TAKEN CHARACTERS & RESERVED CHARACTERS & RULES/FAQ & DROP BOX & CREDIT

Genevieve Gaunt! [09 Aug 2018|06:15pm]

find_icons

[ita_iconmaker]
I can’t seem to find icons of the incredible Genevieve Gaunt. I’d love them from The Royals but since I can’t find anything I’d take any type of icon, really :)

[08 Aug 2018|11:45pm]

easel

[newdublinmods]

A cyberpunk, futuristic game set in 2074. If you like Ghost in the Shell, Dark Angel, Blade Runner, and others take a look at New Dublin.

The year is 2074. The place is New Dublin. For the last three years the city has known peace. That on February 14th, 2074, that peace was broken. Now the tensions between the gangs have hit their breaking point, all bets are off.

But to know where things are, you have to know how it happened. New Dublin is a major harbor city made up of an amalgam of different cultures, races, traditions, tech. One thing it’s also made up of is gangs. Some say the city was established by gangs. For years gangs fought other gangs and people got in the crossfire. That was until the ceasefire and treaty signed in 2071. Five main gangs were given zones in the city to ‘rule’ over. Each had their own specialties and they knew better than to step on the others toes. As smaller gangs rose they were squashed and the peace lasted three years.

That is until Valentine’s Day. In the weeks leading up to the 14th, a new type of drug hit the street, the news named it ‘Kiss’ because those who took it were often kissed by death. The first death was a member of Camelot. Then the Sixth Street Rats. Eventually all the major gangs had at least one member drop except the Children of Darkness. The other gangs blamed the drug dealing gang and attacks started. Then on Valentine’s day at a party in the lower level of Warehouse 5, everyone was dosed with Kiss and died, 67 patrons. Having believed they’d been set up from the beginning the Children of Darkness started to fight back.

While the Treaty has been called off, daily life in New Dublin does need to continue. Territories are guarded even more closely but business goes on. Some deals between gangs still exist (ie. CoD escorts can still meet clients in The Wire territory), many have been called off. Neutral zones are on edge, but are sometimes the only place two gangs can do business.

In this new world of turmoil and war where do you stand? Are you a loyal warrior for your gang or a pawn just hoping to keep his head down and survive? Or are you an average citizen trying not to get caught up in the crossfire? Who will win the war? Can the treaty be saved? That’s up to you.




Game Info | Q&A People | Place Holds | Wanted | Apply | Mod Dropbox
[info]newdublinrp | [info]newdublinnet | [info]newdublinooc [info]newdublinmods
CODE BY TESSISAMESS

[08 Aug 2018|11:45pm]

easel

[aftertheendmods]

A post-apocalyptic, mutant game set in a small town outside Las Vegas. Looking for a people based game where people have special powers and are just trying to survive? Why not check out After the End…

The year is 2029. It’s been roughly seven years since the world ended, though the there is some debate in the timeline. I guess that’s par for the course when no on remembers what really happened, but that doesn’t always matter when you’re trying to make sure you have enough to eat and a roof over your head. But, here’s what people do know…

One, there were a LOT more people. There had to be. The amount of cities and buildings, homes and work and stuff left over, there had to have been more people. Just, no one knows where they went… or who they are. Sometimes I get feelings, where I just KNOW I knew someone who said something once. Just, can’t remember who they were or where they went. There are a few who were lucky enough to have their family not vanish. Well, at least as lucky as you can be to live during the end.

Two, no one remembers anything… at least nothing in detail. I mean I remember how to drive and my name. I know I was born in what used to be San Diego, but the details are foggy. I don’t remember who my parents were- but I know I had some and they loved me. I think I had a sibling but I couldn’t tell you much more. Some people remember more or less but no one remembers everything.

Three, everyone changed. Or maybe we were changed before the end, no one’s quite sure. Everyone seems to have something, a power or something physically strange with them. Some have more than one… this one guy I met seemed completely normal but he had pointed ears. Another guy could spit acid and change the color of his skin. It all seems like a crap shoot though.

And four, everyone is trying to survive.

I recently came across a small town called Carter, it’s in what used to be Nevada a few hours outside what remains of Las Vegas. Not many people go into the big cities anymore, they tend to be full of raiders and gangs of people who are more inclined to shoot first and screw the questions. Hopefully Carter works out though. It looks quaint and the people there seem to get along… for the most part. Well, as much as anyone can get along After the End.




Now Open!

Game Info | Q&A
People | Place Holds | Wanted | Apply | Mod Dropbox
[info]aftertheendic | [info]aftertheendooc
[info]aftertheendmods
CODE BY TESSISAMESS

[07 Aug 2018|02:01pm]

easel

[idyllic]


A Marauders Era premade group PSL, inspired by Giovanni Boccaccio's The Decameron.
[info]idyllic

[07 Aug 2018|01:55pm]

fantasy_rpgs

[idyllic]


ITS 1978 AND LONDON SITS IN A STRANGLE HOLD OF TERROR. THE WIZARDING WORLD IS ON FIRE AND NO ONE IS SAFE. EXCEPT YOU.

You are one of the elite; privileged in blood or in gold, if not both. Here, in the lavish English countryside, life remains a gilded summer dream full of peaceful days and idle entertainments. But although the war may only be distant thunder on the horizon of this rural haven, it's impossible to completely lock out the coming storm. Every guest has something that is not quite so idyllic.

Idyllic is a Marauders Era premade group PSL, inspired by Giovanni Boccaccio's The Decameron. The game is set in 1979 during the First Wizarding War and focuses on a group of privileged Wizarding World elite who have retreated to the countryside to escape the brewing conflict.
PREMISE
CHARACTER LIST
RESERVATIONS

RULES & FAQ
APPLICATION
DROPBOX



[06 Aug 2018|11:09pm]

rpg_ads

[umbramods]




What path will you take?


[info]umbramods/Umbra Praeteritum - A Marauder’s Era Game
the history
the rules
the holds
the dropbox
the wanted

[05 Aug 2018|02:14pm]

easel

[needromance]
Looking to fill some lines, please check the journal.

x-posted

[05 Aug 2018|01:45am]

easel

[zombielandmod]



ZOMBIELAND IS A PAN-FANDOM POST APOCALYPTIC SURVIVAL GAME SET IN EVERETT, WA.

TAKEN | PREMISE | RULES
APPLY | FAQS | WANTED | HOLDS

[05 Aug 2018|01:44am]

fantasy_rpgs

[zombielandmod]



ZOMBIELAND IS A PAN-FANDOM POST APOCALYPTIC SURVIVAL GAME SET IN EVERETT, WA.

TAKEN | PREMISE | RULES
APPLY | FAQS | WANTED | HOLDS

[04 Aug 2018|06:28pm]

find_icons

[pemberley]
I'm after Edward James Olmos icons of him as Bill Adama in Battlestar Galactica. I've grabbed the ones from [info]quidditchpitch. There was a set at [info]vertigo but unfortunately I don't have access to it. Does anyone have access or know of any other sets?

[04 Aug 2018|01:14am]

fantasy_rpgs

[themetagame]
THE META GAME
NAVIGATE directory
an original character gamenow open
There is a theory. A theory which states that all fiction has a basis in fact. That no idea is entirely original, but simply a divine glimpse into an alternate reality. A secret world, where legends live and breathe.

This theory is not just a simple idea, but fact. And only a small percentage of the human population will ever glimpse beyond the veil. The veil between our world as we know it, a façade that has been so carefully constructed to keep humans safe, and the true world. The Metahumans see the world as it truly is. And they are its guardians.

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